BARELY CIVILIZEDArTchie Studios
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An open-world survival sandbox · Solo & multiplayer

Make a life.
Make it yours.

Build a home, explore the islands, and make a life in an open-world survival sandbox—alone or with friends.

Start with simple tools and work toward thriving gardens, powered workshops, and a raft ready for the next adventure. Hunt, fish, farm, and craft your way forward while surviving infected and wildlife with very different opinions about your presence.

Spend an evening perfecting your base, chasing a bigger catch, or sailing toward an unfamiliar shore. Capture animals, bring them home, and discover that a rabbit makes a surprisingly reasonable form of transportation.

There’s plenty to work toward. What you make of it is yours.

Get established. Get adventurous.
Get a little carried away.

A note from usWhy we’re building Barely Civilized—and how a stolen bow helped us find its direction.
A small wooden home among the pines, with a raft waiting on the beach below.
Somewhere worth coming home to.

From our play sessions · October 2026

Good views.
Questionable livestock.

Real moments from the islands.
Open any photo for the full screenshot.

A backpacked survivor walking through a pine forest, with long shadows and warm sunlight between the trees.
Take the long way home.Sometimes you stop gathering and just enjoy the view.
A survivor with a bow and a packed backpack looking across a sunny forest clearing toward a red barn and silo.
Worth a detour.An abandoned farm, just beyond the trees. Time to see what’s left.
Sheep and a goat floating above the sand inside a fenced coastal paddock, with their shadows below and two survivors nearby.
We built a pen. They found a loophole.Apparently this particular patch of land came with optional gravity.
See the forest banner’s full screenshot ↗

Back on the islands again

We actually play it.

We sit down to test for an hour. Then we go fishing, finish the base, or start another feud. Somehow, it’s been another whole evening.

ArTchie81.8 hours
ArTchie’s Steam library showing Barely Civilized running, with 81.8 hours of playtime.
Timber107 hours
Timber’s Steam library showing Barely Civilized with 107 hours of playtime, listed as a non-Steam game.

Our locally added test builds, tracked through Steam. Captured October 2026. Open either screenshot to see it in full.

Public test coming to itch.io See the roadmap
Alpha 0.9.6 · in development. Public test coming to itch.io.

An alpha, still growing.

Features, balance and world generation are still changing. Expect rough edges and fresh starts between updates.

Updates can and will break older saves and worlds. We don't promise save compatibility and we don't migrate old worlds. Plan on starting fresh after an update.

Life on the islands

A good place to get carried away.

A shelter becomes a home. A fishing trip becomes an expedition. There’s always something else to build, learn, or find beyond the next stretch of water.

Watch

Co-op gameplay (teamwork)

Our first video: co-op gameplay, and what teamwork looks like on the islands. Recorded under our earlier title, RVX-007. Watch on YouTube ↗
  1. Wash up with nothing
  2. Punch a tree
  3. Find things, learn recipes
  4. Build a base
  5. Raid a farm
  6. Build a raft
  7. Find a worse island
  8. Come home. Usually.
Two survivors in a sunny meadow at the forest edge, a tent behind them.
Co-op, or not. One of you hosts, the rest join. Nothing stops you turning on each other.
A small wooden shelter among the pines on a sandy shore, a raft pulled up on the beach below.
Build a base. Start with twigs. Upgrade it between trips.
A raft with a ship's wheel pulled up on a white beach, close.
Build a raft. Pull it up on the sand. The next island is out there.
An unfinished wooden base with no roof, firelight below and the aurora overhead.
The nights. We didn't finish the roof. Then the aurora came out.
A survivor fishing off the shore at dusk, the reel ring on screen at 30%.
Go fishing. Hold to swing the ring, keep the fish in the green. Practice here first.
A survivor fishing under a starry sky, the reel at 49% in the inner band.
Night shift. The fish don't care what time it is. Something else might.

In developmentWe're reworking the Revenants around more reactive individual behaviour, a fear of light and a stronger day and night rhythm. Those systems are being built, not advertised as finished.

Inside Alpha 0.9.6

Our next test update is in development. These systems are implemented; we’re playing through them before packaging the build. The wiki has the current recipes and rules.

  • ImplementedChoose your islands. Play the fixed Meridian world, generate one with our defaults, or tune your own. Pine forests, birch groves, tropical shores and marshes have different resources to bring home.
  • ImplementedGather, craft, discover. Work up through benches, a loom, furnace, forge and gunsmith. Materials teach ordinary recipes; using a weapon or tool opens its next designs. Team knowledge is shared.
  • ImplementedKeep your favourite gear. Name your bow, blade, club, tool or fishing pole and level that individual item through use. Your character grows separately across eight skills and their perks.
  • ImplementedA home on land or water. Build and upgrade a base, furnish it, or put it on a raft with better engines and a fish finder. Keep several beds and choose your active spawn by sleeping in one.
  • ImplementedFishing worth staying out for. Three rod tiers, 24 catches, food bait with different effects and five reusable lures. Land the big one, mount it, or choose a blade to butcher it.
  • ImplementedA smaller fishing boat. One driver, two passengers, held throttle and a built-in fish finder. Bring fuel, bring a friend, and remember where you left the raft.
  • ImplementedFood and growing things. Hunt, fish, cook and plant. Find regional crops, protect them with powered grow lights in winter, and see wild crops and fiber return in spring.
  • ImplementedA changing year. Rain, thunderstorms, snow, blizzards, seasonal colour and accumulating snow. Clothes, food, shelter and wood fires help keep you comfortable when it gets cold.
  • ImplementedWildlife with a life of its own. Eighteen land species, regional habitats, feeding and breeding. Capture animals, ride suitable adults, share their care with teammates—or release them into the wild.
  • ImplementedPlaces and trouble to find. Search abandoned farms and survivor bases. Face the Revenants, and learn that the sheep are not always the safer option.
  • ImplementedSolo, co-op and PvP. Make a life on your own, or host with friends. Work together, start a feud, even catch and ride one another. Dedicated server packages are being prepared separately.

Left out of the test on purpose

Some of these have internal groundwork; others are still plans. They are outside the current wilderness test.

  • Held backTowns, cities and the roads between them. The test is wilderness only.
  • Held backExtra game modes. The current focus is the open sandbox.
  • Not builtLore and discoveries. More of the world’s past to uncover as the sandbox grows. Read the lore.
  • Held backDedicated servers. They're built. We're holding them back until they're set up and tested for public use, on Windows, Linux and Mac.
  • Not builtIn-game modding. Planned on top of ArTchie-ABS, our own creator toolkit, which isn't released yet either. None of it is in the game today. See what we're building ↗

Preparing Alpha 0.9.6. This page describes the upcoming test update; it is not a new download announcement. The roadmap and wiki cover the current systems and what’s still ahead.

Where this is headed The whole plan on one chart: what's in, what's next, and what's still a rumour. See the roadmap →
From the development scrapbook (we kept the evidence)

Real screenshots from earlier dev builds. Some bugs deserved a photograph before a fix.

Tell us what broke

If something's broken, weird, or just not fun, we want to hear it. If it's broken and funny, we want a screenshot. The best ones go on this page. Copy this into your report and send it through our support page:

Build version:
World seed:
World settings (default or custom, and what you changed):
Hosting or joining:
What happened, and what you did just before:
Can you make it happen again? How?
Log file / screenshot:

Why the price?

We picked this price because we think the game is worth it, and because we want it to be affordable, so it's accessible to everyone.

$7.99 USD · planned base price for release

Not on sale here. No release date is being promised. Regional prices, taxes and store availability will be confirmed at release.

If you really want to play this and honestly don't have the $7.99, email us and we can work something out. We're always looking for more testers to play with us on our completely serious game tests.

The honest bits

Is this a big-budget survival game?

No, and it isn't trying to be. Barely Civilized is an indie project from people who wanted this game to exist. Expect rough edges, odd bugs, and the occasional moment that's funnier than it should be. If you play it, tell us what works and what doesn't. Feedback is genuinely needed and appreciated.

Can I play it yet?

Nearly. An alpha public test is on its way to itch.io, and this page will link to it when it's up. It's a test: wilderness only, bugs expected, and saves that won't survive updates. A full release date has not been announced.

Is this a public-server MMO?

No. It's solo play, co-op and PvP, in worlds that players host themselves. Dedicated servers are built and being readied for public release, for groups that want to run their own. Final supported player counts are not being promised yet.

What about Mac and Linux?

Both are part of the game, and Mac is a first-class platform here, not an afterthought. We're testing on Linux and on an Apple silicon MacBook Air (M5) ourselves. What we can't test yet is older Apple silicon Macs, so if you have one, we'd like to hear how it runs.

Are modding and Steam Workshop ready?

No. In-game modding isn't available yet, and ArTchie-ABS, the toolkit it'll be built on, hasn't been released. Both are planned, along with Steam Workshop. We'll say so here, build by build, as they actually land.

Are these finished-game screenshots?

No. They're real captures from our development builds, September and October 2026, cropped and resized and nothing else. Some show towns, which aren't in the public test.

More information
StatusIn development · Alpha 0.9.6
PlatformsWindows, macOS and Linux. Mac is a first-class platform for this game.
AuthorArTchie Studios
GenreSurvival
TagsCo-opPvPSingleplayerSurvivalBase BuildingCraftingSandboxOpen WorldZombiesProcedural GenerationFunny
MultiplayerSolo, online co-op and PvP · player-hosted worlds and dedicated servers
Player countSolo supported. Multiplayer limits are still being tested.
LinksRoadmap · Wiki · ArTchie Studios · Support

All screenshots are real, from development builds (September and October 2026). Cropped and resized, nothing else. Some show towns that are not in the public test. Not representative of the finished game. We hope.

The lore

It started
as rabies.

Apex Genetech built the cure and called it RVX-007-Rev7. It was made to spread by itself, and it did. Then it stopped being a cure.

Last transmission · Dr. Eleanor Vance · Borealis Research Complex
It's not rabies anymore. It knows where we hid the keycards.

That was ten years ago.

You were one of them. Then one morning you weren't, and nothing in you can say what changed.

Apex spent years trying to undo what it had done. The world it left behind is full of abandoned places and unanswered questions. Your return is one more mystery in that history.

That is the world you step into. Where you go, what you build, and the stories you bring back come from how you choose to live in it.

The world has a past.
What happens next is yours.

The lore is still developing. Planned discoveries and locations are tracked on the roadmap.

Keep us building (floors included)

Barely Civilized is made by a very small studio. A donation keeps the work going: more islands, steadier floors, bigger fish.

A gift, not a purchase. No refunds. Not tax-deductible. We say thanks with Practice fishing credits and supporter stars. Terms
Donate

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